Paul Mullie — Writer
Episodes 2
Junior High Noon
Lydia allows her stint as hallway monitor to go to her head. Super-bossy, she delights in setting down rules and regulations for the others to follow. Earl finds the whole situation endlessly amusing -- until Lydia vows to crack down on individuals holding overdue library books. ""She wouldn't dare,"" thinks Earl, glancing over at the cobweb-covered pile of library books lying beside him. Would she? Incensed, Earl morphs the school into a lawless town right out of the Old West. Lydia, assuming the mantle of sheriff, sets out to bring her own brand of justice to the place. She succeeds -- perhaps a little too well. With everyone in the hoosegow, who's going to back her up when the nefarious Harwood Gang rides into town?
Ultimately, her friends come through for her in the end as Lydia comes to realize a simple truth: it's bad to be bossy.
Read MoreOut of Time
It's been days since Billy struck out in the Junior High Baseball Championship Game, and he hasn't stopped moping yet. If only he had the chance to do it all over again. Lydia rightly points out that Billy should just forget about it and move on: ""You can't change the past."" Not yet, Billy agrees, but with the advancements in science, it should only be matter of time before time travel is possible -- and he'll be able to go back into the past and rectify things. Picking up on their conversation, Mrs. Snodgrass discusses time travel and its treatment in literature. Marcus points out that, though a fun idea, time travel is impossible. This sets off Earl. One of his very first creations was a time machine. Time travel is possible! And to prove it, he uses his machine to send our foursome into the past. Ten whole years into the past!
Stranded in the past, our heroes befriend Earl P. Sidebottom, a hapless nerd who will one day become the Phantom as a result of the D that he receives in sh
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