In 1991 Madrid, after holding a séance at school, a teen girl minding her younger siblings at home suspects an evil force has entered their apartment.
After a chance encounter with a mysterious couple claiming to be old friends, Andrés and Ana are invited to spend the evening at a beautiful, secluded old villa. As the night winds down, they begin to sense that there are some rather strange things going on around them and, after agreeing to sleep over, find themselves unwittingly pulled into a series of bizarre sexual encounters which they slowly discover are part of a horrifying Satanic ritual designed to make them slaves to the Prince of Darkness!
Playing around with a Ouija board, a trio of friends succeeds in contacting the spirit of a young boy. Trouble begins when the evil spirit, Malfeitor, takes over one of their bodies.
The footage of three filmmakers shooting a web series has been recovered. Intending to debunk famous Internet urban legends and rituals, they perform a blood ritual that summons an ancient primordial entity in the process. As the spirit’s unstoppable evil seeps into their daily lives the trio are left with a single choice: Submit to its will… or die!
Set on one fateful night, six friends gather for their monthly 'games night'... and accidentally unleash a demonic force that might tear them - and their friendships - to pieces.
Five college women buy the old Hokstedter place for their new sorority house. They got it cheap because of the bloody incidents from five years before. They decide to stay in it for the night so they can meet the movers in the morning, but begin to get the creeps when the weird neighbor Orville Ketchum starts poking around. Shortly after the women take showers and consult a Ouija board they begin experiencing an attrition problem.
A graduate student, who is trying to finish the last of her research on a book project that she hopes will help her down-on-her-luck mother, brings friends to a house with a dark past, where they soon unwittingly summon an evil entity who makes the house part of its game…
A group of British students embark on summoning spirits on a Ouija board after a night of clubbing. But someone breaks the link before they have finished and now a demon is trapped in their world and the only way to banish it, is for all the people who summoned it to die.
A priest, tormented by his past, warns some students of the consequences of the practice of "QUI-JA". For this he shows them a series of tapes.
Taking a wrong turn, travelers find themselves trapped in a mysterious house. One horror after another threatens them as the sorcerer who lives within needs sacrifices to give eternal life to his beautiful bride.
A ghost hunter investigates an evil spirit dwelling within a young man who reportedly became possessed after playing with a Ouija board.
To a give inn town a young man with him girlfriend returns. It is the last member of a family who, without knowing it, is going to fulfill an old curse: to end another family who many years before had killed him relatives. A psychiatrist helps the police to unravel the atrocious crime, in which they are themselves implied ghost and living deads.
Ayano, Miyu, Yuri and Mei are high school students. They learn about a fatal gas accident which occurred at a school in the past. The girls then experience unusual occurrences like hearing breathing from closed classrooms and seeing a person's shadow. Hitomi then sneaks into an abandoned school to shoot a horror video for the internet. Hitomi hears from her colleague Kimio about a fox's window which leads to the spirit world.
Brian, an out-of-work stockbroker, is introduced by his landlord Mr. Redman to a new source of insider information: the Ouija! The Ouija makes him rich, but when Mr. Redman kills himself and Brian suffers a freak accident, Brian's wife starts noticing changes in her husband...
Four high school students embark on a terrifying journey through ShadowView Manor 2 years after a horrifying séance gone wrong. Intern Raven, decides to reconnect with her elementary school friends Kota, William, and Jessica by bringing them to her new workplace, ShadowView Manor for a bit of paranormal investigating. Hearing more forbidden secrets from the night janitor sends them into a dark descending spiral of terror.
Sequel to the cult film Ouija Shark.
Young lovers Ann and Gero are travelling through Europe when their car breaks down in the Eifel mountains. Vinzent and Franz invite them to spend a carefree weekend partying in a remote holiday cabin. But after a playful ‘séance’ their initial bright mood soon becomes uneasy as strange occurrences start to take place with alarming regularity...
An old abandoned liquor factory, three young men, three young women and one Ouija board. Kim, Kalle and Johan have invited their friends, Lisa, Åsa and Stina to the large decayed apartment in the factory, to play "The spirit of the glass". The guys are planning to scare the girls with the story of the janitor who brutally murdered his wife a few years back. But when the game starts something goes wrong. Someone asks the forbidden question... the question, which no one should ask "the spirit of the glass"... the question that sets the evil free... "Who are you?" And the evening turns into a nightmare.
Three friends attempt to summon a spirit on a Ouija board and quickly learn that summoning the dead isn't a game.
Five participants take part in a psychology experiment on the aftereffects of a Ouija board session, finding something far more sinister than they could ever expect.