10 movies

October 6, 2017

Als Werner Herzog noch ein Kind war, wurde sein Vater vor seinen Augen totgeschlagen. Seine Mutter war mit seiner Erziehung überfordert und schob ihn daraufhin in eine der härtesten Jugendfürsorgeanstalten nach Freistatt ab. Es folgte eine Karriere als Türsteher im berüchtigtsten Musik-Club der Stadt und der Versuch eine Familie zu gründen. Heute lebt der 77-jährige Bielefelder mit seinem Hund Lucky in einem einsamen Haus auf dem Land. Trotz widriger Lebensumstände hat er auf seine ganz eigenwillige und unnachahmliche Art überlebt.

June 10, 2007

Cao Fei recorded her experiences within the online social platform Second Life. The result is a wistful, surreal vision of an alternative reality sprung from the pop culture fantasies and hyper-consumerism of contemporary urban China, while also trying to transcend its real-life limitations. It can be seen as an answer to the challenge posed by River Elegy: how to envision a new Chinese destiny founded on principles of individuality, creativity, discovery, and freedom. The film also reflects the contemporary condition of the virtual supplanting our experience of the real.

July 30, 2021

Laiila’s journey that looking for an answer to the questions that plagued her mind. In the middle of her journey, Ale comes to help Laiila to define what happiness truly is.

Caridad is a woman who lives disconnected from her reality due to the loss of her son, a situation she has not been able to overcome since then, so she enters an emotional state in which reality and fiction combine with each other, preventing She can distinguish between them.

Since March 2020, Draxtor has been following UC Irvine Department of Anthropology researchers Tom Boellstorff, Evan Conaway, Chandra Middleton and Sandy Wenger around Animal Crossing and Second Life to find out how the COVID-19 pandemic is reshaping online interaction. In the film, protagonists from all over the world open up about their anxieties and everyday challenges during the last two years, and share what virtual worlds and social games mean to them in the context of a global health crisis. Many hours of mixed reality interviews, group discussions in Second Life and a comprehensive survey filled out by over 4000 players/residents provide the basis for a sprawling narrative. What emerges through participant observation is a mosaic of impressions, voices and worlds belonging to people from all walks of life, who are actively engaging in community building in the digital realm as they are trying to make sense of a new age dominated by uncertainty and physical isolation.

June 14, 2007

It's quite incredible: this girl is a loving, faithful wife, never a slip or a glance out of place, and now she's met 6 lovers in three months! It's because she leads a double life: on the one hand, cushy evenings at home with her little husband, and on the other, torrid evenings flirting with hotties under the pseudonym Quecoeur. And the husband? He says nothing. Or not much, but he's watching. This is "Second Life" (SL for those in the know): the chance to build a new, more exciting life on your computer...

March 7, 2009

Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.

On the surface it is an idyll. He lives a happily married life with Judit, a teacher and their eight-year old son, Dani. His best friend, Zoli is also his business partner and between the two of them they own four flourishing bakeries in Budapest. An enviable setting. But in the background a time bomb is ticking away. For years Andris has been living a passionate and blessed second life. The scene is Poland. Pretending to be making business trips, he has been spending half the year in Cracow, with Bea. She is a beautiful young woman and a church-painter. In this life Andris paints Creation in the chapel near the city. He is sensitive and gifted in what he does. In Pest he is a talented businessman, in Cracow an excellent artist. It is as if there were two people in him. What's more: he is satisfied with both lives. And since he is also an excellent conspirator, until this early morning he has never had to make a choice. But now Bea is pregnant, and would like to marry him...

January 1, 2006

In a few clicks, they can connect girls, make new friends in Sydney or Bamako, become a videographer or photographer, show their buttocks to a virtual friend in Berlin, meet anorexics, put their music online hoping to become famous... Welcome to the new "teen planet", where, it seems, we are more comfortable in the digital jungle than in real life. Ready to do anything to become celebrities via the Net, like the "Suicide girls", young adults posing naked on the Web who have become real idols for young girls, teenagers chat, download and publish their content at a hundred per hour: a set of techniques and knowledge that their parents often master very badly. To better understand this silent revolution underway among teenagers, for whom the Web has become the symbol of a new way of life and a tool for self-promotion, Stéphanie Kaim went to meet some young cybernauts.

Cao Fei explores a virtual metropolis within the online platform Second Life. The work blends real and fictional elements of Chinese identity and urbanism to comment on capitalism and development in the aftermath of the global financial crisis. Marxist iconography intersects with modern corporate structures, creating a dystopian yet whimsical reflection on 21st-century economic realities.

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