43 movies

October 27, 2017

A prestigious Stockholm museum's chief art curator finds himself in times of both professional and personal crisis as he attempts to set up a controversial new exhibit.

Following in the great tradition of his classic "How To" animated shorts of the 1940's, Goofy makes his return to the big screen in "How to Hook Up Your Home Theater". When Goofy is desperate to watch the Big Game, he heads to his local electronics store to tackle every consumer's nightmare - selecting the perfect home theater system and worse, trying to hook it all up.

May 15, 2002

CREMASTER 3 (2002) is set in New York City and narrates the construction of the Chrysler Building, which is in itself a character - host to inner, antagonistic forces at play for access to the process of (spiritual) transcendence. These factions find form in the struggle between Hiram Abiff or the Architect ...

January 2, 2003

Portrait of Andy Goldsworthy, an artist whose specialty is ephemeral sculptures made from elements of nature.

January 8, 2022

Catatonik is a multi sensory installation project which becomes part of my final study for the course design for social change. It is an attempt at trying to build spatial and sensorial elements which lets the body feel the microcosms of experiencing part of a coal mine and in turn an ingrained empathy as the effect of the experience. A consciously designed installation set to present the physicality of a place purely through an ethnographic reconstruction of sound and image in a different fabric of reality informed through research. The installation was entirely made in the campus of DJAD both the recording of the audio, video and its related textures.

An exploration of how the U.S. military employs video game technology to train troops for war. In Immersion, Farocki presents footage of a role-playing exercise in which military psychologists demonstrate how to use the PTSD program on their colleagues, who describe traumatic wartime experiences. On a second channel, their descriptions play out as virtual renderings.

January 15, 2004

2 Small Channel Video Installation, featuring a monologue excerpted from an untitled novel by Alissa Bennett

An exploration of how the U.S. military employs video game technology to train troops for war. Filmed at the United States Marine Corps Air Ground Combat Center, Watson is Down pairs footage of soldiers at computers engaging in combat-simulation training with scenes from the video games.

Each pixel is separated like an exploded screen, set in a chaotic way into the space. The video has a whole movement in the room, as one three dimensional image. The experience resembles the brain, working with electromagnetic waves and low voltage information.

REkOGNIZE is a three-channel video installation and a meditation on photography, memory, and movement. Artist and Academy Award-nominated cinematographer Bradford Young (Selma, Arrival) finds inspiration in Pittsburgh’s Hill District neighborhood, a site of the early 20th-century Great Migration. During this time, millions of African Americans moved from the rural southern United States to cities in the north and west. The Hill District saw a flourishing of culture during these years and was a site of artistic development for luminaries such as August Wilson, Charles “Teenie” Harris, Errol Garner, and many others. REkOGNIZE takes its visual cues from the Pittsburgh landscape, especially the city’s tunnels, which serve not only as literal entry points into the city, but also as metaphors for this movement of people and culture.

Past and present life in the anarchistic "free city" of Christiania, in Copenhagen, Denmark. In Sandra of the Tuliphouse or How to Live in Free State, Christiania is approached at face-value, as a self-described laboratory of freedom, an environment that provides an almost unparalleled opportunity to unravel a very particular history of markedly contrasting power relations and vivid social forces. Borrowing from the usually dispirit practices of cultural geography and fictional narrative the project is constructed as a visual, spatial, and aural investigation of the site. The situation at Christiania in 2001 is compared with its distant past as a military base, its more recent utopian regeneration, and its possible future.

January 1, 2015

Falling Frames is the first fragment of a series in which Langkamp explores the framing and visualization of three-dimensional perspective through the two-dimensional medium of video, both technically as well as conceptually. To record the work, a special device was built that's attached to a tall industrial crane, which contains a stack of wooden picture frames that can be released from a height of ten to fifteen meters. The camera is placed right in the center of the action and captures the frames' movement while they fall down. The slow motion recording of 240 still frames per second allows us to experience every millimeter of movement to the very detail. While the frames get smaller and smaller in perspective as they move further away from our view, they are immediately followed by the next frame and the next one, until they've all reached the floor and found a place to rest.

Philipp Fleischmann develops special cameras designed to formulate specific relations between the material of the footage (16 or 35 mm film) and the object of the recording. For instance, in his 2013 project “Main Hall,” he deconstructs the main exhibition hall of the Viennese Secession, filming the exhibition architecture with 19 individual cameras and thus creating images that show the view of the exhibition space onto itself. Fleischmann’s recent work, “Untitled (Generali Foundation Vienna)" identifies the film camera as a spacial object-form by itself. Correlating with the history of artistic interventions on site, the object is placed in the former exhibition space of the Generali Foundation at Wiedner Hauptstrasse 15, Vienna, and provided with a cinematographic view.

Bass takes over the upstairs Kanter-McCormick Gallery at the Art Center, expanding the territory of her gothic world in a new work The Latest Sun is Sinking Fast, an immersive, multi-channel installation incorporating 16mm film/video, sound, architecture, and featuring performances by Sarah Stambaugh, Bryan Saner, and Matthew Goulish. The solo exhibition features a spatial narrative installation that delves, through movement, texture, sound, and gesture, into the psychology of a recurring figure in Bass' previous films; while also introducing two new characters, blending the past into the present. Bass has designed the installation by altering the gallery, leading the viewer through a evocative memory of place, embedding us in a timeless society of lost souls in a haunted landscape. -Allison Peters Quinn, Exhibition Director, Hyde Park Art Center

An exploration of how the U.S. military employs video game technology to train troops for war. In A Sun With No Shadow, Farocki calls attention to the subtle differences between the simulations for combat training and PTSD. With the former, the sun can be programmed to cast shadows in the virtual combat zones, while the latter, less expensive technology does not offer this feature.

This experimental "film" consists of an empty room with a bare lightbulb, and windows covered with a translucent material, for a duration of 24 hours. It is not necessary for visitors to stay for the entire duration - they can come and go as they please. Created by Anthony McCall, it is based on the architectural framing of time and light. It came at the end of a series of works in which McCall was stripping back cinema to its absolute minimum - light, time, and human experience/perception.

January 1, 2019

The inhabited world is a constructed environment: a space that has been defined, created, and scaled for the sustenance and privilege of the human species alone. Humans have created a language that we cannot see beyond, one based on capital that hurdles us towards social and climate collapse. Contours reveals this position while also meditating on what it would mean to move away from this language in order to privilege not only the human but the other than human as well.

October 10, 2017

A three-channel video installation, working with the themes of risk, hybridity and the unfathomable to explore the city of New Orleans through the remarkable life and times of Charles “Buddy” Bolden, the first person known to have explored the sonic tonalities of the music we now call jazz.

An exploration of how the U.S. military employs video game technology to train troops for war. Three Dead depicts a military exercise within a mock Iraqi town built on the outskirts of Twentynine Palms, California, blurring the line between computer simulation and reality.

August 4, 2020

"A letter to no one, from nobody".

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