集 20
Rising (1)
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.
展开Rising (2)
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
展开Hide and Seek
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
展开Thirty Eight Minutes
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
展开Childhood's End
Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.
展开Poisoning the Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
展开Underground
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.
展开The Storm (1)
When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.
展开The Eye (2)
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and have taken Weir and McKay hostage.
展开The Defiant One
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
展开Before I Sleep
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
展开The Brotherhood
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan -- but their new allies have motives of their own.
展开Letters From Pegasus
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
展开The Siege (1)
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.
展开The Siege (2)
All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.
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