Épisodes 26
Three Sun Day
When Jason and Lee are out in Jason's father's boat, they are caught in a Vortex that transports them to a strange world of three suns, wild storms and a girl (Flees) with a junkyard submarine.
Lire la suiteThe Settlement
Flees takes Jason and Lee to the Settlement where they meet Khelioz the Navigator who agrees to help the boys recover the Cougar.
Lire la suiteBarter, Barter Everywhere
Despite Mystals and Drogue stunbolts Jason and Lee recover the Cougar only to realise that the Drogue have stripped it of almost everything valuable and that, without fuel, it is useless.
Lire la suiteCallaghan
After Jason decides to put the Cougar somewhere safe (by scuttling her!) the boys rescue Callaghan, another Access Crasher from Earth.
Lire la suiteSalvage Rights
When Flees and the boys are attacked by the Drogue, Ogee reveals his true size and power and almost dies to save them.
Lire la suiteOut of the Frying Pan
The kids frantically try to restore Ogee's health while hiding him from the vengeance- seeking Drogue.
Lire la suiteFollow the Bouncing Ball
Flees is desperately repairing the Stormrider so that she can go after Khelioz and rescue Ogee.
Lire la suiteEscape from New Arkoddia
Vassler helps our heroes escape the Arkoddian prison and decides to leave with them on the Stormrider.
Lire la suiteFamily Ties
Vassler asks the Stormrider crew to take him back secretly to New Arkoddia so he can say goodbye to his mother.
Lire la suiteChanging Tides
Flees is forced to accept that her father is dead and returns to The Settlement where Hintor, with the help of Maykn, has taken over as leader.
Lire la suiteFarmer Flees
While getting water for Vassler, Flees and Luce are trapped inside the Reserve Tank and then accused of water stealing by Makyn.
Lire la suiteFamily First
While the kids face charges of water theft, an Arkoddian scouting party recces the Settlement and Dressler decides to defy his orders and bring Vassler home.
Lire la suiteThe Race is On
Before they can continue their search for the map showing the way home the Stormrider crew must enlist Khelioz's help to liberate Stormrider.
Lire la suiteLuce Island
With the assistance of their new friend, Gundril, the Stormrider crew race to find the map fragment before Khelioz.
Lire la suiteDeep Down
Khelioz sabotages the Stormrider leaving Jason, Lee and Flees trapped inside and stranded on the bottom of the ocean.
Lire la suiteFire and Flight
While attempting to break Vassler and Dressler out of prison, Lee and Flees discover the Arkoddians are planning to invade the Settlement.
Lire la suiteThe Old Order Changes
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Raising the Cougar
With the Arkoddian invasion imminent, Jason and Lee try to convince the Settlers that evacuation is the only option.
Lire la suiteA Hot Bath
With the Drogue and Makyn now ruling the Settlement, Gol Hati decides to get rid of Ogee once and for all.
Lire la suiteA Handful of Sand
Gol Hati attempts to trick Jason and Lee into revealing the locations of New Arkoddia.
Lire la suiteLord of the Flybikes
Lee believes that Khelioz offers the best option to get home — and leaves Jason behind in the Arkoddian prison after an emotional argument.
Lire la suiteTwists and Turns
Jason tries to convince the Arkoddians to help the Settlers get rid of Makyn and the Drogue.
Lire la suiteLiberation Day
The Settlement is liberated and Jason discovers that the Sighing Peaks represent a map of the islands of Stormworld.
Lire la suiteThe Great Water
The Settlers, Arkoddians and Drogue work together to discover the Great Water and Jason and Lee work out the route to the Island of the Abiders — and the way home.
Lire la suiteLong Way Home
While collecting fuel for the voyage to the Island of the Abiders, the kids are betrayed by Voss.
Lire la suiteHomeward Bound
The Stormrider crew find the Portal to Earth on the Island of the Abiders — and discover that others, with plans of their own, have followed them.
Lire la suite