Épisodes 10
The Stolen Smile
Carmen steals parts of famous artwork to try to create her own personal masterpiece.
Lire la suiteA Higher Calling
Zack and Ivy puruse Carmen to Ayer's Rock where she has brought items of mysterious origins together in an attempt to contact aliens.
Lire la suiteDinosaur Delirium
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Moondreams
Carmen's dream of landing on the moon inspires her to try and make it come true. She also decides to leave a little reminder of her feat- a painted silhouette of herself on the lunar surface.
Lire la suiteBy a Whisker
Carmen kidnapps two white lion cubs and sets up her own game preserve for them.
Lire la suiteThe Good Old Bad Old Days
The Player challenges Carmen to a low-tech crime. Carmen accepts the Player's challenge and attempts to steal the Orient Express. Zack and Ivy need some help to solve Carmen's clues and are partnered with a gaucho detective named Armando.
Lire la suiteRules of the Game
Zack and Ivy are partnered with a Russian detective as they follow Carmen's game-like clues to Hawaii for a ""winner-take-all"" chess game.
Lire la suiteMusic to My Ears
Carmen figures out a way to steal musical talent and transfers it to her two talentless henchwomen. She decides to showcase her accomplishment in a concert inside the stolen Sydney Opera House
Lire la suiteChapter & Verse
Carmen steals objects that have to do with literature such as Mark Twain's writing desk, Charles Dickens's inkwell, and a jungle ruin like the one that appears in the Jungle Book. They follow Carmen's clues to a remote hideaway in the Swiss Alps where they think Carmen was writing her memoirs. However, she was actually sending the detectives on a wild goose chase while Sara Bellum had tapped into Acme's files and stolen them all.
Lire la suiteThe Play's the Thing
Carmen goes on a ""Wizard of Oz""-related heist.
Lire la suite